AoeStats
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Highland

503927988Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 61m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
820
+12
🇦🇷 Hindustanis · Argentina
811
+13
vs
🇺🇸 Wu · United States
800
-15
🇺🇸 Franks · United States
679
-18
Player eAPM Actions Feudal Castle Imperial Opening
58 3,582 12:45 25:43 33:55 ⚔ M@A Rush
22 1,358 10:55 23:37 39:22 ⛏ Fish Boom FC
20 1,214 10:37 21:52 35:36 ⚔ Archers FC
18 1,125 12:57 21:29 43:36 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
22,365 41,505 9,515 2,285 75,670 76,333
19,005 20,015 15,905 2,200 57,125 81,572
21,980 13,485 15,610 2,045 53,120 66,300
18,975 13,245 10,280 4,530 47,030 51,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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