AoeStats
← mauri90.hermosilla

Arabia

503927968Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 15m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
816
+11
🇦🇷 Lithuanians · Argentina
785
+12
🇦🇷 Goths · Argentina
785
+12
🇨🇱 Romans · Chile
734
-13
🇮🇩 Muisca · Indonesia
723
-13
🇺🇸 Franks · United States
641
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 360 12:53
20 302 10:29 ⚔ Scout Rush
18 264 11:16
18 276 9:24 ⚔ Scout Rush
16 235 12:32
12 173 10:34 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,540 1,953 50 0 4,543 4,565
1,940 1,655 150 0 3,745 4,325
1,925 1,565 50 0 3,540 4,283
1,975 1,423 50 0 3,448 4,276
1,870 1,420 100 0 3,390 4,803
2,000 1,086 190 0 3,276 4,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.