AoeStats
← Roarindragon381

Nomad

503927462Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 62m 31s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
876
+15
🇳🇿 Khmer · New Zealand
827
+18
🇺🇸 Chinese · United States
812
+18
🇨🇴 Franks · Colombia
769
+20
vs
🇩🇴 Goths · Dominican Republic
932
-20
🇩🇴 Georgians · Dominican Republic
879
-19
🇩🇴 Persians · Dominican Republic
866
-18
🇩🇴 Celts · Dominican Republic
773
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,396 14:54 22:42 32:02 ⛏ Fish Boom FC
21 1,327 15:43 23:05 44:50 ⚔ Fish Boom FC into Towers into Archers into Skirms
17 1,067 17:30 31:50 48:12 ⛏ Fish Boom
17 1,072 16:46 24:49 46:28 ⚔ Fish Boom FC into Scouts
15 911 17:45 27:16 45:04 ⛏ Fish Boom
14 870 17:16 27:33 46:00 ⚔ Fish Boom into Skirms
11 686 16:01 27:46 53:51 ⛏ Fish Boom FC
10 643 20:35 44:58 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
32,120 18,980 20,480 5,160 76,740 79,113
38,055 16,755 12,860 2,350 70,020 81,059
23,700 24,820 14,590 2,900 66,010 83,322
34,145 8,990 17,385 950 61,470 70,400
19,420 16,655 11,060 4,200 51,335 50,890
26,470 14,005 6,880 2,530 49,885 52,644
11,270 20,130 11,175 2,180 44,755 52,533
15,715 7,430 5,020 1,500 29,665 33,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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