AoeStats
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Arabia

503926686Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 44m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
936
+13
🇵🇪 Byzantines · Peru
895
+15
🇺🇸 Inca · United States
872
-14
🇺🇸 Magyars · United States
862
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,873 10:29 16:23 40:55 ⛏ Fast Castle
26 1,172 11:50 27:35 ⚔ Scout Rush
24 1,076 10:30 25:20 ⛏ Fast Castle
24 1,092 10:45 18:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,640 10,555 6,165 1,005 32,365 36,677
10,875 12,590 4,895 2,370 30,730 33,914
11,330 6,580 2,445 1,585 21,940 25,219
4,145 1,960 1,040 650 7,795 7,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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