AoeStats
← [PVS] Manu_X

Arabia

503926382Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 36m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1026
+14
🇺🇸 Lithuanians · United States
987
+16
🇨🇱 Japanese · Chile
993
-15
🇨🇴 Persians · Colombia
993
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,289 10:44 21:32 ⚔ Archer Rush
21 781 10:58 25:02 ⚔ M@A into Towers into Skirms
21 767 9:34 23:06 ⛏ Fast Castle
16 565 11:03 22:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,875 7,941 4,730 0 19,546 21,303
8,925 6,568 2,175 880 18,548 21,776
9,160 4,109 4,245 650 18,164 22,017
6,735 5,555 1,410 1,205 14,905 15,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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