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African Clearing

503925988Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 37m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1522
+14
1475
+16
🇦🇷 Byzantines · Argentina
1446
+17
🇨🇴 Japanese · Colombia
1420
+18
vs
🇺🇸 Persians · United States
1503
-18
🇲🇽 Celts · Mexico
1490
-17
🇭🇰 Goths · Hong Kong SAR China
1465
-16
🇧🇷 Khmer · Brazil
1432
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,506 12:39 22:41 37:50 ⚔ Scout Rush
39 1,487 15:40 24:02 — ⚔ Archer Rush
33 1,268 12:45 16:07 32:58 ⛏ Fast Castle
27 1,014 21:46 27:33 — ⛏ Fast Castle
27 1,011 12:45 25:23 — ⚔ Towers FC
25 932 15:15 18:47 33:12 ⛏ Fast Castle
23 883 12:28 16:01 — ⛏ Fast Castle
23 863 14:03 18:04 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,775 9,155 5,110 1,375 36,415 37,539
16,815 9,875 5,195 2,450 34,335 39,948
15,870 8,035 3,680 1,255 28,840 31,728
13,730 8,938 3,125 1,165 26,958 26,933
10,370 9,441 2,380 2,030 24,221 24,862
10,125 7,445 1,940 2,080 21,590 24,145
10,015 7,550 995 2,950 21,510 21,339
3,950 2,544 250 325 7,069 6,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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