AoeStats
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Highland

503925685Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 47m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
896
+13
🇦🇺 Jurchens · Australia
842
+15
🇧🇷 Malay · Brazil
812
+16
vs
🇦🇷 Lithuanians · Argentina
910
-19
🇦🇷 Wei · Argentina
836
-15
🇦🇷 Maya · Argentina
719
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,455 12:12 22:31 45:41 ⚔ Archer Rush
28 1,337 11:42 16:13 33:49 ⛏ Fast Castle
22 1,019 11:12 17:31 25:49 ⛏ Fish Boom FC
21 978 10:18 18:02 29:51 ⛏ Fast Castle
21 1,004 12:06 16:50 37:29 ⛏ Fish Boom FC
19 908 12:17 19:45 33:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,220 17,447 10,420 3,400 54,487 61,201
16,140 16,094 6,945 3,125 42,304 48,546
12,075 11,833 7,925 650 32,483 39,285
8,775 11,870 7,270 2,945 30,860 43,663
11,370 14,226 4,330 865 30,791 40,455
9,210 9,545 7,555 1,565 27,875 34,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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