AoeStats
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Nomad

503925341Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 57m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
810
+12
🇦🇷 Japanese · Argentina
792
+13
🇨🇱 Byzantines · Chile
761
+14
🇫🇷 Turks · France
721
+16
vs
🇬🇧 Celts · United Kingdom
816
-17
808
-18
🇧🇷 Franks · Brazil
645
-10
🇵🇱 Tupi · Poland
624
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,743 19:03 27:59 44:09 ⛏ Fish Boom FC
19 1,077 15:54 25:14 38:01 ⛏ Fish Boom
19 1,101 17:09 24:45 42:17 ⛏ Fish Boom FC
17 998 15:37 29:45 42:59 ⚔ Towers into Archers into Fish Boom
16 923 20:02 26:08 — ⛏ Fast Castle
15 884 14:11 30:24 44:25 ⚔ Drush
11 632 16:43 22:01 53:19 ⛏ Fish Boom FC
10 583 17:00 21:07 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,395 16,100 15,285 2,955 62,735 70,730
17,275 19,147 15,315 3,950 55,687 63,855
22,820 12,363 6,905 3,810 45,898 65,737
17,080 11,515 8,290 850 37,735 54,180
14,425 14,965 2,390 4,840 36,620 42,149
15,975 12,388 3,495 1,760 33,618 35,572
12,320 11,442 7,650 2,160 33,572 39,456
14,575 8,670 4,275 4,060 31,580 35,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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