AoeStats
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Arabia

503924775Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 89m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
958
+15
🇹🇼 Burgundians · Taiwan
914
+17
🇨🇱 Goths · Chile
937
-43
🇨🇱 Mongols · Chile
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,793 9:45 31:20 60:25 ⚔ Scouts into Archers
26 2,306 10:25 25:58 50:30 ⚔ M@A Rush
26 2,311 10:49 20:23 44:15 ⚔ Skirmisher Rush
23 2,071 9:34 23:14 44:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
61,490 17,935 23,690 4,350 107,465 109,846
39,195 21,335 17,410 2,450 80,390 84,604
29,465 27,521 12,700 2,750 72,436 74,999
31,045 25,298 12,590 2,205 71,138 86,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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