AoeStats
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Arena

503924709Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 22m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Spanish · New Zealand
1663
+5
🇳🇿 Aztecs · New Zealand
1407
+15
🇲🇽 Gurjaras · Mexico
1275
+21
🇪🇸 Bohemians · Spain
1233
+22
🇲🇽 Khmer · Mexico
1454
-19
🇨🇳 Cumans · China
1412
-17
🇺🇸 Ethiopians · United States
1348
-14
🇺🇸 Burmese · United States
1324
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,055 9:38 ⚔ Scout Rush
44 973 9:57 16:26 ⛏ Fast Castle
36 811 12:24 16:25 ⛏ Fast Castle
32 706 9:31
31 701 9:44 13:34 ⛏ Fast Castle
29 641 9:59 14:15 ⛏ Fast Castle
24 533 11:40 16:32 ⛏ Fast Castle
19 421 10:55 14:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,590 4,440 3,180 0 12,210 12,422
5,450 3,790 1,045 200 10,485 10,581
4,885 4,359 1,010 200 10,454 11,231
.
5,250 4,190 550 430 10,420 11,304
4,645 4,410 570 300 9,925 11,179
3,590 3,620 735 100 8,045 8,104
4,385 2,934 200 155 7,674 9,347
3,975 2,290 475 750 7,490 8,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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