AoeStats
← AiM | CaballeroTemplario

Arabia

503924194Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 34m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Maya · Ecuador
1370
+14
🇪🇨 Khitans · Ecuador
1351
+14
vs
1340
-15
🇦🇷 Spanish · Argentina
1295
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,868 9:50 26:50 — ⚔ Scout Rush
41 1,411 11:02 21:33 — ⛏ Fast Castle
37 1,273 9:06 23:40 — ⚔ Scout Rush
35 1,194 9:26 22:02 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,130 6,255 4,055 140 22,580 24,249
7,710 8,597 5,225 300 21,832 22,143
11,100 5,341 3,050 100 19,591 19,970
6,775 6,068 1,380 975 15,198 16,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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