AoeStats
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Arabia

503923959Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 36m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
944
+19
🇨🇱 Poles · Chile
942
+19
🇲🇽 Mongols · Mexico
1002
-54
🇲🇽 Burgundians · Mexico
1000
-58
Player eAPM Actions Feudal Castle Imperial Opening
28 1,025 10:05 21:51
24 877 10:26 16:28 ⛏ Fast Castle
20 722 10:23 22:18 35:51 ⚔ Scout Rush
16 568 11:31 25:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,560 5,897 3,870 1,400 21,727 23,583
6,640 6,374 2,495 780 16,289 17,134
8,025 4,689 1,780 200 14,694 16,301
7,120 4,642 2,075 685 14,522 17,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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