AoeStats
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Arena

503923947Analyzed
4v4 RM · 5d ago on Sep 3, 2026· 48m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
1025
+15
🇺🇸 Mongols · United States
1023
+15
🇦🇷 Khmer · Argentina
1014
+16
🇦🇺 Japanese · Australia
995
+16
🇨🇦 Bulgarians · Canada
1025
-16
🇨🇴 Teutons · Colombia
1018
-16
🇨🇦 Khmer · Canada
1005
-16
🇺🇸 Portuguese · United States
970
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,703 11:13 18:38 34:34 ⛏ Fast Castle
33 1,607 11:21 18:57 35:29 ⛏ Fast Castle
32 1,561 11:34 15:23 32:18 ⛏ Fast Castle
29 1,393 11:44 16:03 38:19 ⛏ Fast Castle
28 1,350 13:58 16:51 37:24 ⛏ Fast Castle
21 1,003 12:18 21:20 31:06 ⛏ Fast Castle
19 914 14:06 16:47 32:51 ⛏ Fast Castle
12 600 10:58 17:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,920 22,885 15,380 3,000 66,185 77,591
25,715 22,280 11,715 2,365 62,075 73,974
25,255 18,630 12,660 3,555 60,100 75,335
21,375 17,645 7,295 1,725 48,040 77,295
23,955 15,505 4,745 1,200 45,405 52,844
19,210 12,735 9,365 1,630 42,940 59,412
18,210 11,395 4,365 2,165 36,135 37,288
8,950 9,290 9,290 3,550 31,080 40,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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