AoeStats
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MegaRandom

503923914Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 69m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1086
+18
🇫🇷 Magyars · France
1076
+18
🇹🇷 Maya · Türkiye
1074
+18
🇷🇺 Byzantines · Russia
1046
+20
🇺🇸 Japanese · United States
1159
-20
🇨🇴 Khitans · Colombia
1139
-19
🇨🇦 Huns · Canada
1103
-18
🇺🇸 Lithuanians · United States
1095
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 4,734 11:13 23:25 42:07 ⚔ Scout Rush
33 2,328 10:27 18:32 34:04 ⛏ Fish Boom FC
28 1,924 12:03 18:11 44:09 ⚔ Fish Boom FC into Skirms
24 1,670 11:44 19:06 34:59 ⛏ Fast Castle
24 1,707 12:24 18:45 46:05 ⚔ Fish Boom into Archers
19 1,291 10:35 18:17 35:05 ⛏ Fish Boom FC
15 1,012 10:08 24:05 53:20 ⚔ M@A into Fish Boom into Fire Galleys
15 1,018 12:25 16:58 38:05 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
34,455 30,691 24,410 2,710 92,266 96,739
36,695 38,480 12,905 2,355 90,435 97,974
36,285 28,440 20,340 3,760 88,825 111,556
42,195 19,399 24,700 2,485 88,779 104,478
28,360 37,065 19,185 2,555 87,165 112,294
36,650 24,430 16,360 3,200 80,640 88,456
36,380 19,703 9,000 2,800 67,883 71,299
20,800 21,365 4,765 2,505 49,435 50,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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