AoeStats
← Teblu

Arabia

503923307Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 23m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
872
+12
🇺🇸 Hindustanis · United States
832
+14
🇻🇪 Teutons · Venezuela
800
+16
vs
🇨🇴 Franks · Colombia
866
-17
🇨🇴 Italians · Colombia
797
-14
🇨🇴 Sicilians · Colombia
712
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,009 10:29 23:03 — ⚔ Archer Rush
32 736 11:01 — — ⚔ Towers FC
25 579 12:23 22:04 — ⚔ Scout Rush
20 468 12:15 — — ⚔ Drush
18 416 14:07 — — ⚔ Scout Rush
18 412 12:45 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,105 3,100 1,060 0 10,265 10,758
4,410 3,611 1,740 0 9,761 11,077
4,840 2,715 0 0 7,555 9,397
3,575 1,997 250 575 6,397 6,631
2,250 3,785 110 0 6,145 6,323
1,900 2,250 50 175 4,375 6,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.