AoeStats
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Highland

503923164Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 51m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1082
+16
🇦🇷 Tatars · Argentina
1077
+16
vs
🇦🇷 Bulgarians · Argentina
1107
-18
🇦🇷 Cumans · Argentina
1039
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,378 11:38 25:53 47:10 ⚔ Drush
23 1,153 12:21 16:46 36:29 ⛏ Fast Castle
20 1,027 11:48 21:40 37:16 ⛏ Fast Castle
19 973 11:08 17:12 31:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,775 14,750 12,665 1,560 42,750 52,298
16,950 7,280 14,895 200 39,325 39,491
21,485 8,244 8,325 1,050 39,104 48,805
15,110 15,988 3,570 1,800 36,468 37,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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