AoeStats
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Arabia

503923055Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 47m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
800
+12
🇧🇷 Khmer · Brazil
756
+14
🇨🇦 Bohemians · Canada
728
+15
🇺🇸 Franks · United States
735
-15
🇨🇱 Mapuche · Chile
732
-14
🇨🇱 Spanish · Chile
679
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,156 11:25 22:30 ⛏ Fast Castle
20 974 10:43 20:24 ⛏ Fast Castle
19 920 11:38 21:38 45:29
17 790 13:27 23:12 ⛏ Fast Castle
12 589 11:15 16:35 31:08 ⛏ Fast Castle
12 574 11:43 21:05 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,000 11,925 9,040 2,150 40,115 43,694
18,695 8,192 9,795 1,500 38,182 41,835
7,800 16,106 11,850 1,500 37,256 47,963
13,285 10,774 7,955 2,925 34,939 48,001
10,665 8,934 6,865 2,155 28,619 34,595
9,655 13,216 2,600 2,125 27,596 31,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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