AoeStats
← johnmaestre1

Black Forest

503922926Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 44m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1285
+13
🇺🇸 Koreans · United States
1261
+14
🇺🇸 Persians · United States
1249
+14
🇨🇳 Bohemians · China
1194
+16
🇨🇴 Italians · Colombia
1237
-16
🇧🇷 Portuguese · Brazil
1227
-15
🇧🇷 Cumans · Brazil
1206
-14
🇦🇷 Magyars · Argentina
1163
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,530 8:38 25:48 37:07 ⚔ Archers into Towers into Skirms
33 1,469 11:26 17:59 25:58 ⛏ Fish Boom FC
31 1,378 11:19 16:09 38:02 ⛏ Fast Castle
30 1,347 10:31 14:21 36:26 ⛏ Fast Castle
26 1,163 12:20 15:53 29:06 ⛏ Fish Boom FC
26 1,138 12:21 17:52 30:43 ⛏ Fast Castle
25 1,114 11:15 17:41 30:11 ⛏ Fast Castle
21 951 11:36 33:21 ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,340 35,135 13,670 3,385 67,530 75,116
17,385 20,798 9,840 2,090 50,113 54,280
16,395 17,018 8,645 1,640 43,698 47,238
18,810 10,180 11,915 1,730 42,635 48,703
17,085 16,474 6,250 1,220 41,029 46,475
11,145 12,023 7,005 2,355 32,528 38,046
10,700 11,330 8,080 1,650 31,760 33,788
7,745 7,803 2,090 200 17,838 19,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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