AoeStats
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Arena

503922713Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 38m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Khmer · Serbia
1079
+11
🇨🇱 Persians · Chile
1051
+12
🇪🇸 Goths · Spain
961
+18
🇦🇺 Huns · Australia
953
+17
🇳🇮 Khmer · Nicaragua
991
-15
🇨🇦 Koreans · Canada
982
-15
🇺🇸 Turks · United States
937
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 966 14:29 21:31 ⛏ Fast Castle
24 932 9:48 14:02 28:20 ⛏ Fast Castle
19 708 10:49 14:58 30:22 ⛏ Fast Castle
19 722 11:46 16:14 30:22 ⛏ Fast Castle
17 645 11:49 23:35 ⛏ Fast Castle
14 530 13:10 19:05 33:23 ⛏ Fast Castle
14 526 11:26 19:36 33:29 ⛏ Fast Castle
0 3

Resources

Player Food Wood Gold Stone Spent Collected
24,790 10,509 9,180 3,045 47,524 53,358
20,755 12,830 6,470 950 41,005 43,946
16,720 8,970 7,695 750 34,135 37,337
14,365 10,410 5,075 1,100 30,950 39,879
14,650 6,895 5,405 2,250 29,200 31,813
14,320 9,495 1,300 425 25,540 33,009
3,545 8,020 2,445 1,400 15,410 15,857
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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