AoeStats
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Nomad

503922582Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 43m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
750
+18
🇦🇷 Byzantines · Argentina
733
+18
vs
🇺🇸 Japanese · United States
789
-18
🇹🇷 Chinese · Türkiye
783
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 1,287 15:53 26:55 41:48 ⚔ Fish Boom into Scouts
29 1,244 18:38 26:37 — ⛏ Fish Boom
17 728 15:28 25:03 41:34
8 367 18:11 — — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,575 28,535 3,160 2,000 48,270 53,254
11,445 7,418 4,265 950 24,078 28,784
9,135 7,251 6,140 1,500 24,026 26,067
2,075 2,100 500 245 4,920 5,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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