AoeStats
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Nomad

503922261Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
640
+13
🇦🇺 Burmese · Australia
636
+14
🇪🇸 Spanish · Spain
617
-15
🇨🇱 Malay · Chile
552
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,300 13:49 19:54 46:32 ⛏ Fast Castle
21 1,032 15:20 24:53 44:42 ⚔ M@A FC
12 576 14:14 18:43 38:18 ⛏ Fish Boom FC
10 484 19:18 30:30 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,870 10,940 8,140 2,105 40,055 40,179
18,020 6,815 8,310 200 33,345 35,908
8,045 4,170 3,685 975 16,875 20,256
5,090 5,550 355 1,285 12,280 12,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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