AoeStats
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Black Forest

503921840Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 59m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1011
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989
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934
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1023
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958
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Player eAPM Actions Feudal Castle Imperial Opening
36 2,118 18:50 29:15 43:28 ⚔ Fish Boom into Scouts
35 2,050 11:02 24:47 37:57 ⚔ Fish Boom into Archers
34 2,038 11:30 19:08 34:41 ⛏ Fast Castle
26 1,537 13:22 23:50 34:12 ⛏ Fish Boom FC
24 1,408 38:35 46:33 ⛏ Fast Castle
21 1,219 11:46 17:24 29:56 ⛏ Fast Castle
16 948 14:41 20:34 29:20 ⛏ Fish Boom FC
10 613 13:04 18:38 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,865 22,115 20,545 5,145 83,670 94,771
21,475 21,292 25,210 2,450 70,427 75,676
29,345 15,365 19,075 4,325 68,110 82,146
24,275 20,770 18,565 2,270 65,880 69,468
24,050 19,950 18,525 385 62,910 92,688
16,725 17,183 10,285 1,150 45,343 47,791
10,080 14,445 3,290 1,855 29,670 37,767
11,105 9,358 685 505 21,653 34,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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