AoeStats
← owenchadwick2

Arabia

503921709Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 43m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1091
+13
🇨🇴 Magyars · Colombia
1074
+13
🇺🇸 Portuguese · United States
1040
-14
🇺🇸 Lithuanians · United States
999
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,800 9:34 22:00 37:27 ⚔ Archer Rush
29 1,289 11:35 21:44 ⚔ Scout Rush
23 998 9:32 21:24 42:25 ⚔ Scout Rush
21 910 10:42 22:22

Resources

Player Food Wood Gold Stone Spent Collected
13,225 12,604 7,880 1,500 35,209 39,928
13,660 10,569 7,330 950 32,509 35,889
11,925 9,022 7,730 2,925 31,602 34,165
11,050 8,125 4,550 100 23,825 24,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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