AoeStats
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Highland

503921694Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 49m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
969
+11
🇦🇷 Persians · Argentina
700
+23
vs
🇺🇸 Japanese · United States
987
-73
🇺🇸 Romans · United States
720
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,427 12:37 21:38 — ⛏ Fish Boom into Galleys FC
37 1,852 11:21 16:18 39:07 ⛏ Fast Castle
30 1,484 13:36 22:40 — ⛏ Fish Boom into Galleys FC
22 1,090 11:41 23:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,845 10,565 8,710 1,500 35,620 40,021
8,750 20,676 2,875 1,945 34,246 35,928
10,115 12,392 4,585 2,225 29,317 34,058
11,700 7,095 6,910 1,820 27,525 37,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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