AoeStats
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African Clearing

503921612Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 52m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1266
+14
🇦🇷 Persians · Argentina
1195
+17
🇦🇷 Huns · Argentina
1188
+17
🇫🇷 Huns · France
1241
-17
🇺🇸 Vietnamese · United States
1237
-17
🇨🇦 Persians · Canada
1174
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,634 12:14 16:16 40:25 ⛏ Fast Castle
29 1,530 15:15 20:21 ⛏ Fast Castle
28 1,465 13:28 17:04 30:30 ⛏ Fast Castle
24 1,244 13:21 17:02 34:48 ⛏ Fast Castle
22 1,166 13:34 18:18 38:16 ⛏ Fast Castle
21 1,101 14:22 21:56 40:33 ⚔ Archers into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,035 13,748 16,820 1,600 59,203 68,132
21,530 18,695 15,425 2,450 58,100 64,834
14,575 13,890 9,170 1,400 39,035 54,821
18,405 10,564 7,320 1,150 37,439 42,256
13,970 11,869 6,370 1,250 33,459 36,789
9,440 8,321 1,480 1,490 20,731 24,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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