AoeStats
← rdanzos81

Black Forest

503921186Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 29m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Huns · Bulgaria
811
+25
772
+12
🇦🇷 Persians · Argentina
743
+13
🇧🇬 Bohemians · Bulgaria
661
+16
🇺🇸 Spanish · United States
710
-32
🇺🇸 Burgundians · United States
703
-14
🇲🇽 Spanish · Mexico
675
-13
🇮🇳 Japanese · India
607
-10
Player eAPM Actions Feudal Castle Imperial Opening
16 483 13:20 26:13 ⚔ Drush FC
12 350 14:14 ⛏ Fish Boom FC
12 362 12:15 17:40 ⛏ Fast Castle
10 293 16:13 24:02 ⛏ Fast Castle
9 251 15:34 20:16 ⛏ Fast Castle
8 230 13:28 29:24 ⛏ Fish Boom FC
5 133 13:16 25:07 ⛏ Fast Castle
0 2

Resources

Player Food Wood Gold Stone Spent Collected
6,120 4,013 1,325 1,015 12,473 15,746
6,525 4,105 510 395 11,535 11,552
5,775 3,410 1,170 750 11,105 14,212
3,950 4,863 905 225 9,943 13,209
4,790 3,000 1,800 0 9,590 10,350
3,955 4,034 315 335 8,639 9,572
3,550 3,935 450 360 8,295 10,695
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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