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Black Forest

503921049Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 47m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
740
+13
🇺🇸 Bohemians · United States
732
+14
vs
🇨🇳 Huns · China
686
-14
🇹🇷 Chinese · Türkiye
679
-13
Player eAPM Actions Feudal Castle Imperial Opening
15 730 14:21 19:23 — ⛏ Fast Castle
15 703 11:59 17:36 41:48 ⛏ Fast Castle
10 481 11:49 23:55 — ⛏ Fast Castle
10 482 13:27 24:21 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,275 16,794 8,215 2,985 42,269 47,126
12,435 11,800 5,850 3,315 33,400 37,168
6,475 4,855 1,365 210 12,905 13,789
5,175 5,093 650 1,025 11,943 26,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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