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Black Forest

503921005Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 28m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Aztecs · New Zealand
1396
+11
🇲🇽 Persians · Mexico
1382
+11
🇲🇽 Burgundians · Mexico
1259
+16
🇪🇸 Bohemians · Spain
1215
+18
🇬🇧 Persians · United Kingdom
1301
-15
🇧🇷 Mongols · Brazil
1282
-15
🇪🇨 Lithuanians · Ecuador
1274
-14
🇨🇦 Gurjaras · Canada
1234
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,188 13:35 22:01 ⚔ M@A Rush
41 1,185 9:22 18:15 ⛏ Fast Castle
41 1,176 10:57 28:04 ⛏ Fast Castle
36 1,030 20:05 24:04 ⛏ Fast Castle
35 996 12:10 18:23 ⛏ Fast Castle
33 954 13:40 23:51
32 923 8:53 19:03 ⚔ Scout Rush
31 895

Resources

Player Food Wood Gold Stone Spent Collected
8,030 6,960 1,215 1,700 17,905 19,373
7,230 3,966 3,615 0 14,811 15,426
5,595 4,454 1,735 100 11,884 13,685
5,555 4,094 1,130 100 10,879 11,051
5,055 4,321 575 690 10,641 11,612
5,025 3,715 1,020 295 10,055 12,858
4,690 3,209 340 810 9,049 10,025
1,250 2,075 50 700 4,075 3,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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