AoeStats
← ENIKMA 0666

Black Forest

503920927Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 71m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
693
+12
🇺🇸 Cumans · United States
592
+17
🇺🇸 Persians · United States
553
+18
vs
🇺🇸 Khmer · United States
612
-16
🇷🇸 Huns · Serbia
602
-16
🇲🇽 Celts · Mexico
595
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,464 10:48 21:36 36:04 ⛏ FC into Fish Boom
18 1,307 13:53 26:47 46:06
13 909 14:37 26:36 36:00 ⛏ Fast Castle
12 880 15:14 27:18 42:35 ⛏ Fast Castle
12 896 12:39 21:55 35:07 ⛏ Fast Castle
9 664 15:06 20:38 44:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,115 35,244 24,810 4,310 95,479 140,392
35,970 17,210 33,870 1,695 88,745 118,250
24,545 28,854 22,010 1,435 76,844 114,639
30,715 23,056 18,070 3,450 75,291 84,581
32,245 11,759 16,990 3,775 64,769 75,102
23,315 19,794 9,525 1,905 54,539 68,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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