AoeStats
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Arabia

503920798Analyzed
1v1 RM · 2mo ago on Sep 3, 2026· 59m 48s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
519
+17
vs
🇲🇽 Bulgarians · Mexico
550
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,217 11:48 17:39 39:40 ⛏ Fast Castle
13 787 13:42 23:52 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,580 20,020 10,810 3,000 57,410 74,206
19,415 12,905 8,360 2,550 43,230 46,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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