AoeStats
← Alvaro.Cuba

Nomad

503920465Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 44m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Spanish · Bolivia
702
+12
🇧🇷 Franks · Brazil
634
+15
🇵🇱 Tupi · Poland
609
+15
vs
🇺🇸 Italians · United States
640
-19
🇨🇦 Britons · Canada
630
-15
🇺🇸 Sicilians · United States
539
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,557 18:28 26:51 42:37 ⚔ Fish Boom FC into Skirms
19 857 24:49 — — ⚔ Fish Boom into Archers
19 839 13:09 — — ⚔ Towers into Skirms
19 848 13:04 25:33 38:39 ⚔ Archer Rush
10 458 14:09 21:57 39:27 ⛏ Fish Boom FC
8 357 14:26 28:35 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,305 8,915 8,370 3,165 38,755 47,144
12,095 9,355 4,375 1,750 27,575 30,058
11,695 8,472 3,495 2,135 25,797 28,777
7,525 6,870 1,240 1,430 17,065 18,734
5,200 6,220 4,060 300 15,780 21,855
3,950 3,480 475 975 8,880 9,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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