AoeStats
← (COLG) LORD PETROVSKY

Arabia

503920200Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 51m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khitans · Colombia
1143
+17
🇨🇴 Byzantines · Colombia
1122
+18
🇲🇽 Saracens · Mexico
1167
-18
🇲🇽 Ethiopians · Mexico
1153
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 3,217 9:14 23:54 44:53 ⚔ Scout Rush
48 2,470 10:08 21:36 ⚔ Archer Rush
32 1,660 10:29 26:25 43:54 ⚔ M@A into Archers
26 1,339 10:35 25:56 49:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,250 12,829 9,430 1,730 45,239 46,134
15,235 15,669 12,020 1,010 43,934 45,234
10,590 9,900 7,305 850 28,645 33,475
8,530 10,518 4,735 1,600 25,383 29,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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