AoeStats
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Black Forest

503920142Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 41m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
822
+17
🇺🇸 Inca · United States
819
+18
🇨🇴 Khmer · Colombia
818
+18
🇦🇷 Franks · Argentina
933
-21
🇦🇷 Khmer · Argentina
838
-17
🇦🇷 Slavs · Argentina
791
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,540 13:35 28:16 40:09
29 1,236 11:12 23:06 34:53 ⚔ Fish Boom FC into Skirms
29 1,200 13:56 22:07 31:37 ⛏ Fast Castle
20 842 13:21 22:43 38:40 ⚔ Scout Rush
10 404 11:23 19:21
10 408 19:04 33:53

Resources

Player Food Wood Gold Stone Spent Collected
21,465 16,215 7,485 1,600 46,765 51,370
12,555 7,955 5,845 1,275 27,630 31,758
10,375 11,156 4,925 900 27,356 29,666
8,335 10,210 6,575 750 25,870 32,611
9,780 6,660 3,210 2,440 22,090 24,621
9,565 4,622 3,030 1,405 18,622 20,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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