AoeStats
← Jon Slow

Nomad

503918897Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 37m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1223
+16
🇲🇽 Persians · Mexico
1223
+17
vs
🇨🇴 Koreans · Colombia
1254
-17
🇨🇴 Italians · Colombia
1230
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 1,734 13:23 19:49 35:59 ⛏ Fish Boom into Galleys FC into Fire Galleys
38 1,416 12:57 21:54 34:31 ⛏ Fish Boom into Fire Galleys FC
38 1,421 12:42 26:20 — ⛏ Fish Boom into Galleys into Fire Galleys FC
37 1,381 13:08 22:48 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,270 13,025 3,545 1,800 31,640 31,420
9,625 11,393 4,190 1,500 26,708 27,772
7,850 9,531 3,500 2,250 23,131 24,176
5,400 9,497 3,110 755 18,762 20,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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