AoeStats
← Timor Primus

Arabia

503918688Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 68m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Byzantines · Portugal
873
+17
🇺🇸 Mongols · United States
873
+17
🇺🇸 Berbers · United States
853
+18
🇦🇷 Lithuanians · Argentina
839
+19
🇧🇷 Franks · Brazil
953
-37
🇧🇷 Mongols · Brazil
938
-20
🇧🇷 Cumans · Brazil
898
-18
🇧🇷 Poles · Brazil
795
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 4,584 10:56 20:54 33:52 ⚔ Scout Rush
49 3,365 12:46 25:01 38:12 ⚔ Archer Rush
35 2,417 9:28 20:17 37:45 ⚔ Archer Rush
24 1,648 10:37 24:36 39:05 ⚔ Scout Rush
24 1,664 12:10 23:15 38:34 ⚔ M@A FC
19 1,273 10:42 21:01 46:29 ⚔ FC into Scouts
19 1,308 11:03 21:46 35:22 ⛏ Fast Castle
16 1,060 10:34 21:32 47:52 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,515 22,157 18,260 1,600 82,532 91,221
29,355 22,019 16,070 4,750 72,194 82,284
28,355 13,695 20,010 6,380 68,440 76,524
15,085 25,428 19,350 3,465 63,328 74,802
21,480 21,668 7,785 2,555 53,488 67,013
16,190 20,086 8,810 3,180 48,266 56,984
19,165 13,255 6,770 3,945 43,135 45,311
11,805 12,355 9,430 2,180 35,770 49,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.