AoeStats
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Hill Fort

503918454Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 30m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
938
+13
🇨🇦 Cumans · Canada
917
+14
🇨🇦 Wei · Canada
889
+15
vs
🇵🇪 Lithuanians · Peru
887
-15
🇺🇸 Huns · United States
881
-14
🇱🇻 Poles · Latvia
846
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,367 11:43 22:01 — ⛏ Fast Castle
41 1,254 11:06 16:46 — ⛏ Fast Castle
35 1,093 11:20 20:52 — ⚔ Scout Rush
17 538 11:17 19:05 — ⛏ Fast Castle
13 394 9:48 20:45 — ⛏ Fast Castle
13 407 12:33 18:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,095 6,962 2,990 200 22,247 25,175
11,165 5,800 3,500 450 20,915 25,263
9,980 5,376 2,380 240 17,976 20,052
7,880 6,325 1,450 200 15,855 19,042
6,200 7,120 1,450 855 15,625 19,317
5,440 3,650 975 850 10,915 13,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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