AoeStats
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Black Forest

503918444Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 69m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
592
+20
🇲🇽 Khmer · Mexico
592
+20
🇲🇽 Spanish · Mexico
541
+21
vs
🇦🇷 Mongols · Argentina
703
-40
🇦🇷 Persians · Argentina
670
-20
🇦🇷 Italians · Argentina
644
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 1,970 13:51 17:35 32:01 ⛏ Fast Castle
18 1,265 15:01 22:06 29:47 ⛏ Fast Castle
14 985 12:28 22:34 36:50 ⛏ Fast Castle
13 868 13:31 19:15 36:07 ⛏ Fast Castle
11 787 10:37 22:41 42:33 ⛏ Fast Castle
7 488 14:32 21:23 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,785 16,990 24,135 4,535 83,445 123,915
24,170 24,524 19,785 2,875 71,354 107,826
32,395 14,782 18,325 3,195 68,697 85,390
25,300 23,896 15,635 1,910 66,741 103,495
31,300 16,732 16,130 2,150 66,312 70,444
13,645 19,891 14,400 3,490 51,426 105,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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