AoeStats
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MegaRandom

503917901Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 94m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
582
+12
🇧🇷 Ethiopians · Brazil
476
+17
🇺🇸 Khmer · United States
462
+17
🇨🇴 Franks · Colombia
459
+18
vs
🇪🇸 Romans · Spain
514
-17
🇺🇸 Khmer · United States
511
-17
🇲🇽 Maya · Mexico
482
-15
🇺🇸 Vietnamese · United States
475
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,698 11:09 31:05 44:15 ⚔ Tower Rush
26 2,489 13:07 20:56 40:10 ⛏ Fast Castle
22 2,082 11:46 25:47 43:51 ⛏ Fish Boom into Galleys FC
19 1,749 10:35 24:33 63:31
13 1,251 12:36 37:19 45:36 ⚔ Skirmisher Rush
11 1,079 12:01 17:32 36:11 ⛏ Fast Castle
11 1,014 12:14 17:12 45:08 ⛏ Fast Castle
7 632 14:01 24:58 44:18

Resources

Player Food Wood Gold Stone Spent Collected
34,345 26,185 29,620 3,875 94,025 121,365
28,145 26,905 30,720 6,480 92,250 106,979
40,065 21,050 21,220 5,815 88,150 88,508
42,245 24,525 14,730 4,185 85,685 93,866
20,990 29,375 16,030 5,595 71,990 73,213
18,045 30,689 19,660 2,875 71,269 82,999
12,970 22,340 14,505 2,105 51,920 62,054
9,225 7,365 4,570 2,375 23,535 41,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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