AoeStats
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Arena

503917570Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 41m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
745
+12
🇺🇸 Italians · United States
691
+14
🇺🇸 Romans · United States
656
+16
🇧🇷 Khmer · Brazil
643
+17
🇮🇪 Portuguese · Ireland
684
-16
🇲🇽 Spanish · Mexico
675
-16
🇺🇸 Britons · United States
640
-17
🇺🇸 Japanese · United States
617
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,671 12:45 16:40 35:25 ⛏ Fast Castle
39 1,603 11:26 15:22 36:08 ⛏ Fast Castle
30 1,236 12:05 25:20 39:12 ⚔ Scout Rush
20 807 10:47 15:17 ⛏ Fast Castle
13 546 11:07 21:48 27:54 ◆ FC into Fast Imp
5 205 11:36
5 213 13:00 ⚔ Archer Rush
4 173 10:37

Resources

Player Food Wood Gold Stone Spent Collected
9,800 13,075 9,475 750 33,100 35,586
9,380 13,720 6,345 1,500 30,945 35,987
6,550 9,225 6,000 1,530 23,305 24,052
9,035 4,040 2,190 750 16,015 23,500
4,485 6,765 3,220 780 15,250 20,813
3,250 2,395 0 0 5,645 7,212
2,750 1,810 230 125 4,915 4,787
2,500 2,265 50 0 4,815 6,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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