AoeStats
← El_Terrible

African Clearing

503916305Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 33m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
1211
+14
🇧🇷 Maya · Brazil
1146
+18
vs
🇲🇽 Celts · Mexico
1183
-16
🇲🇽 Vietnamese · Mexico
1169
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 1,676 16:17 25:48 — ⚔ Archer Rush
23 771 14:24 29:32 — ⚔ M@A Rush
22 736 13:09 18:17 — ⛏ Fast Castle
20 668 14:38 26:08 —

Resources

Player Food Wood Gold Stone Spent Collected
6,700 6,322 2,260 1,700 16,982 17,020
8,410 3,710 2,160 350 14,630 14,215
4,825 4,825 995 300 10,945 11,218
3,820 3,030 440 850 8,140 7,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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