AoeStats
← Alvaro.Cuba

Nomad

503915928Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 70m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
700
+12
🇲🇽 Celts · Mexico
700
+12
🇲🇽 Franks · Mexico
678
+14
🇺🇸 Burgundians · United States
661
-18
🇵🇪 Byzantines · Peru
603
-12
🇵🇪 Huns · Peru
599
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,668 17:56 30:24 46:57 ⚔ Fish Boom into Scouts
24 1,692 16:02 30:14 45:21 ⚔ Fish Boom into Scouts into Towers
24 1,662 22:16 28:22 48:29 ⚔ M@A into Fish Boom FC
16 1,097 13:55 25:47 44:44 ⚔ Scout Rush
10 735 14:48 25:08 48:50 ⛏ Fish Boom FC into Fire Galleys
1 105

Resources

Player Food Wood Gold Stone Spent Collected
23,365 25,045 10,660 4,140 63,210 76,423
24,225 15,670 12,320 4,595 56,810 64,083
25,605 12,418 13,570 4,475 56,068 78,969
21,315 19,125 8,410 2,225 51,075 69,031
16,695 15,730 6,500 5,625 44,550 63,018
300 525 20 110 955 311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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