AoeStats
← JULIAN-FIGUE

Black Forest

503915819Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 124m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
850
+15
🇨🇴 Franks · Colombia
757
+20
🇨🇴 Britons · Colombia
714
+26
🇨🇴 Japanese · Colombia
934
-77
🇨🇴 Celts · Colombia
797
-17
🇨🇴 Bulgarians · Colombia
782
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 5,271 12:27 37:38 63:02 ⚔ Archer Rush
38 4,786 9:11 19:59 39:26 ⛏ Fast Castle
31 3,907 12:27 23:50 39:26 ⚔ Drush into Skirms
27 3,328 11:19 23:20 41:49
19 2,414 15:43 27:07 39:49 ⚔ Scouts into Archers
8 959 18:50 26:59 ⚔ Drush FC into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
78,690 51,005 37,670 4,050 171,415 206,819
52,765 35,685 58,945 9,750 157,145 164,873
54,040 74,460 18,140 4,950 151,590 171,414
40,860 43,287 27,305 5,475 116,927 128,975
34,665 28,591 33,925 5,180 102,361 114,474
12,925 9,685 2,975 890 26,475 28,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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