AoeStats
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Arabia

503915363Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 25m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
1209
+12
🇦🇷 Vietnamese · Argentina
1134
+16
🇦🇷 Persians · Argentina
1124
+16
🇦🇷 Koreans · Argentina
888
+27
🇦🇷 Gurjaras · Argentina
1148
-19
🇦🇷 Georgians · Argentina
1140
-18
🇦🇷 Dravidians · Argentina
1116
-17
🇦🇷 Persians · Argentina
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 1,289 10:27 15:09 ⛏ Fast Castle
48 1,199 10:09 ⚔ Archer Rush
47 1,173 10:00 ⚔ Scout Rush
41 1,045 11:24 ⚔ Archer Rush
37 944 10:35 ⚔ Archer Rush
35 888 10:02 21:24 ⚔ Scout Rush
32 797 10:01 23:09 ⚔ Scout Rush
26 646 9:31 21:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,325 3,949 350 30 11,654 12,905
5,975 4,042 570 200 10,787 12,112
4,060 4,287 2,010 0 10,357 11,792
5,565 3,492 850 100 10,007 10,373
5,285 3,354 925 200 9,764 9,932
3,855 3,614 1,810 0 9,279 10,365
4,115 2,973 1,000 285 8,373 8,820
3,935 3,545 575 225 8,280 8,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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