AoeStats
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MegaRandom

503915218Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 45m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
904
+14
🇧🇷 Saracens · Brazil
889
+15
🇳🇿 Japanese · New Zealand
856
+17
🇦🇷 Vietnamese · Argentina
952
-19
🇦🇷 Cumans · Argentina
853
-15
🇦🇷 Teutons · Argentina
803
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,420 11:47 21:05 33:50 ⚔ Scout Rush
21 943 11:59 17:08 35:52 ⛏ Fast Castle
21 945 11:40 17:15 35:29 ⛏ Fast Castle
19 847 12:06 23:07 ⚔ Skirmisher Rush
12 536 10:39 27:17 44:58 ⚔ Archer Rush
12 551 11:13 28:31 41:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,795 22,610 12,625 2,150 55,180 55,385
18,855 18,650 10,025 2,500 50,030 54,013
16,415 13,898 8,060 2,250 40,623 45,340
11,085 10,490 1,965 1,015 24,555 29,222
8,565 8,150 4,545 1,400 22,660 25,151
11,430 6,905 3,275 750 22,360 24,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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