AoeStats
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Nomad

503915118Analyzed
3v3 RM · 7d ago on Sep 3, 2026· 59m 8s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1440
+7
🇨🇦 Jurchens · Canada
1183
+18
🇨🇦 Koreans · Canada
1168
+52
🇦🇷 Celts · Argentina
1283
-17
🇦🇷 Chinese · Argentina
1208
-13
🇦🇷 Persians · Argentina
1201
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,758 12:59 17:48 46:04 ⛏ Fish Boom FC
37 2,209 15:17 19:08 44:27 ⚔ Fish Boom FC into Towers
33 1,942 14:08 18:01 42:54 ⛏ Fish Boom FC
32 1,872 14:31 19:05 36:22 ⛏ Fish Boom FC into Galleys
24 1,403 17:06 21:38 49:25 ⛏ Fish Boom FC
22 1,285 13:34 18:17 39:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,230 18,970 17,440 4,330 78,970 83,953
18,225 20,877 6,280 8,930 54,312 59,197
16,770 17,709 8,670 1,800 44,949 47,748
17,950 14,499 5,215 2,805 40,469 42,151
11,335 14,197 9,285 4,515 39,332 48,518
15,090 14,032 4,700 1,915 35,737 36,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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