AoeStats
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Arabia

503914675Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 65m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1063
+16
🇦🇷 Chinese · Argentina
817
+56
🇩🇪 Japanese · Germany
1059
-40
🇿🇦 Ethiopians · South Africa
1058
-21
Player eAPM Actions Feudal Castle Imperial Opening
41 2,684 8:46 20:44 37:13 ⚔ Scout Rush
33 2,139 10:13 22:46 48:46 ⚔ Archer Rush
16 1,014 10:05 19:23 38:34 ⛏ Fast Castle
16 1,055 11:37 15:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,220 19,266 16,400 3,760 64,646 91,140
28,910 15,115 8,580 1,050 53,655 58,224
10,305 14,820 9,765 1,800 36,690 38,883
17,430 14,515 2,515 1,400 35,860 36,888
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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