AoeStats
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Arabia

503914632Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 64m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
482
+25
🇩🇪 Lithuanians · Germany
382
+27
🇪🇸 Turks · Spain
350
+28
vs
🇺🇸 Vikings · United States
768
-29
🇧🇷 Byzantines · Brazil
743
-28
🇬🇧 Bengalis · United Kingdom
570
-23
Player eAPM Actions Feudal Castle Imperial Opening
16 1,059 20:00 48:21 — ⛏ Fast Castle
16 1,032 12:24 21:53 32:12 ⚔ Archers into Scouts
15 940 11:55 18:01 36:17 ⛏ Fast Castle
13 865 11:38 23:43 40:40 ⛏ Fast Castle
7 435 10:39 20:43 — ⛏ Fast Castle
5 319 12:13 28:03 50:49 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,310 13,758 10,810 2,975 47,853 76,005
17,990 11,115 15,230 2,805 47,140 53,590
14,050 17,480 8,585 2,150 42,265 45,241
14,285 11,359 10,240 2,505 38,389 44,403
13,860 6,870 4,830 3,955 29,515 31,596
4,050 3,140 390 0 7,580 11,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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