AoeStats
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Black Forest

503914095Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 30m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
977
+14
🇺🇸 Italians · United States
964
+14
vs
🇺🇸 Bulgarians · United States
992
-48
🇺🇸 Aztecs · United States
863
-27
Player eAPM Actions Feudal Castle Imperial Opening
21 633 15:12 20:21 — ⛏ Fast Castle
14 431 10:43 23:36 — ⛏ Fast Castle
13 398 11:46 16:17 24:49 ◆ FC into Fast Imp
7 228 11:09 26:05 —

Resources

Player Food Wood Gold Stone Spent Collected
7,275 5,417 3,015 185 15,892 17,105
6,450 4,779 590 200 12,019 12,902
4,150 2,715 275 475 7,615 8,850
4,165 2,375 320 650 7,510 8,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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