AoeStats
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Arabia

503913800Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 62m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1091
+16
🇦🇷 Franks · Argentina
1020
+19
🇵🇪 Goths · Peru
1109
-18
🇺🇸 Franks · United States
1066
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,518 10:17 21:05 42:47
30 1,888 10:25 25:51 58:22 ⚔ Drush
22 1,386 10:36 21:50 53:20 ⛏ Fast Castle
11 693 10:50 23:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,895 18,169 16,280 3,550 72,894 79,172
32,110 22,373 12,435 2,295 69,213 72,307
26,675 12,178 12,620 1,600 53,073 59,795
7,375 4,110 1,525 1,500 14,510 15,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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