AoeStats
← D333ZNUTTTZ85

Arabia

503913404Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 75m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
784
+14
🇦🇷 Goths · Argentina
771
+14
🇺🇸 Mapuche · United States
740
-14
🇺🇸 Tupi · United States
724
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,934 10:24 25:49 43:58
41 3,059 8:25 21:44 36:45 ⚔ Scout Rush
17 1,299 9:29 26:54 37:02 ⚔ Skirmisher Rush
16 1,165 11:42 25:43 54:43 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,130 81,008 18,480 3,115 141,733 142,869
38,910 18,063 7,500 2,150 66,623 80,584
31,335 12,580 13,145 1,525 58,585 67,985
20,135 15,460 9,490 1,950 47,035 50,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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